Sandy Petersen attributes the cancellation of the long-awaited Halo (franchise) MMO to corporate greed, shedding light on a lost project from Ensemble Studios that could have shaped gaming.
- The Halo (franchise) MMO, originally in development by Ensemble Studios, was rumored to be a groundbreaking Massively multiplayer online game before its cancellation in 2008.
- Sandy Petersen, a notable developer known for Doom (1993 video game), revealed that corporate decisions, particularly under Microsoft, led to the abrupt halt of the project.
- Don Mattrick, then head of the Xbox division, oversaw the closure of Ensemble Studios, which ultimately terminated the promising Halo (franchise) MMO despite its potential for innovation.
Why It Matters
The cancellation of the Halo (franchise) MMO reflects larger trends in the gaming industry, where corporate interests often overshadow creative endeavors, impacting the evolution of online gaming experiences.